Raids

Raids are powerful enemies that can be summoned through special means or very rarely found naturally in the overworld. There exists 3 main different kinds of raids:

  • World Raids, fought on the overworld, summoned by players or naturally spawned
  • Kingdom Raids, started by expending Kingdom Orns
  • Super Raids, event raids (summoned by players) who are more powerful than other raids

Raid mechanics

Fights

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Uses Raid loadout Enrage % Ultimate (FYC, list ults)

Drops

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Drop % Material drop rolls and item drop rolls Can't drop items above your tier (OHB, kingdom raids) No Sphinx Tail

WRBs give high amounts of XP up until T9. The XP requirements at T10 are such that WRBs no longer are the best XP source. The XP/Orn ratio for WRBs is very high! This means that, if you feel you like you need more Orns than XP, WRBs are not the right focus for you now. With the 3.0 update, WRBs now also drop a decent amount of random materials, including rarer end-game materials (e.g.: Cursed Ortanite), mid-game boss materials (e.g.: Broken Stone) or herbs.

Kinds of Raids

World Raids

Spawning

World Raids (called WRB, for "World Raid Boss") are encountered on the overworld. They scarcely spawn on the overworld and are so rare that their exact spawning mechanics are impossible to research. They are usually summoned by players through the use of different scrolls, the most common one being the Summoning Scroll.

Using a WRB-summoning item will spawn one WRB in the vicinity of the player's location. Since Wayvessels change a player's location, if the player has travelled through a Wayvessel, the WRB is summoned at the Wayvessel location, rather than the player's GPS location. A WRB is randomly selected from the "Raid Pool" associated with the item and summoned. The Raid Pool is different for each summoning item and may vary further depending on active events. It also changes depending on the player's tier: a player can only summon a WRB of its tier, 1 tier below or 2 tiers below (for that matter, T11 counts as T10, so both T11 and T10 can summon T8, T9 or T10 WRBs).

A WRB can either be "public" or "private". When publicly summoned, the WRB is visible and can be attacked by any nearby-passing player (or through a Wayvessel). When privately summoned, the WRB is only visible and can only be attacked by any nearby-passing party member of the player who summoned the WRB. Summoning Scrolls offer the player to choose between the two, while other items will always summon a private WRB. Once summoned, a WRB stays on the overworld until defeated; they cannot naturally despawn.

WRB summoning items

Raid Pool

Summoning Scrolls Raid Pool

The most complex Raid Pool is that of the Summoning Scroll. It is divided into two parts: permanent raids, available throughout the year, and event raids, available only during the event of said raid.

Permanent raids are:

Depending on the event, numerous other raids can be summoned. The full list of which raids can be summoned is found in List of Raids. Event raids in the list with a icon can be summoned using Summoning Scrolls only while their event is active. The Summoning Scroll only summons World Raids and cannot summon a Super Raid.

Monumental's Summoning Scroll Raid Pool

The Monumental's Summoning Scroll summons raids from the event raids of the Summoning Scroll. Using it is exactly as using a regular Summoning Scroll but filtering out permanent raids. It follows that while it summons event raids, it cannot summon raids that a Summoning Scroll cannot summon (Super Raids, raids which have their own summoning item).

Festive Summoning Scroll Raid Pool

Festive Summoning Scrolls can only be used during the Winter Wild Hunts event. They only summon event raids from active events, but aren't bound to the limitations of the Monumental's Summoning Scroll. They are able to summon Super Raids as well as Kingdom Raids. Furthermore, they ignore the at most 2 tiers below restriction of scrolls; they may summon raids more than 2 tiers below your own tier.

They can be crafted during the Winter Wild Hunts event at the Monumental Guild in the Archcrafting section from 6 Stranger's Gift and 25 Proofs of Monument.

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Can they spawn raids of a tier higher than you?

Crimson Summoning Scrolls and Celestial Moondrops

Crimson Summoning Scrolls and Celestial Moondrops are event items which summon from a very limited Raid Pool. From an implementation point of view, they behave like Super Raids. From a gameplay point of view, they do not feel like Super Raids: they are as strong as regular WRBs and their drops are on-par with other WRBs. The List of Raids lists which raids are summoned by these items.

Crimson Summoning Scrolls can be crafted during the Crimson Festival event at the Monumental Guild in the Archcrafting section from 10 Essence (Aries, Cerus, Perseus) and a Summoning Scroll.

Celestial Moondrops are dropped from Fallen Moonchasers and Fallen Crescent-Fencers during the Of Giants and Titans event.

Farming Summoning Scrolls

Sources

Summoning Scrolls are mostly obtained from defeating Balor Gateways (T7 or T9). You can also acquire them:

Farming

If targetting only Summoning Scrolls, the fastest way would be running Underworld Portals or Chaos Portals. Otherwise, running regular dungeons, the preferred tiers are T9, then T10, then T8 and finally T7.

The introduction of guilds has given rise to more ways of farming Summoning Scrolls passively while taking on other activities. The most notable ones are the Titanfelled and Monumental guilds. Both these guilds allow for farming their currency to buy Summoning Scrolls while granting a chance at earning them while farming the currency.

Notes:

  • Balor Gateways can very rarely be found on the overworld, but only in Moonlight weather (or by using Chaos Scrolls). We ignored that in this section, as this is by no means a reliable way of farming Summoning Scrolls.
  • Summoning Scrolls are not a guaranteed drop from Balor Gateways, even when reaching the Luck cap.
  • Party Dungeons are preferred to solo dungeons. With a full party of 4, each member can enter the dungeon as a host for the others, meaning a single dungeon location can lead up to 4 runs.

Kingdom Raids

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Cost, availability to members Event raids != from WRB sometimes Different enrage% Link to Kingdom Page List of Kd raids link below

Super Raids

Super Raids are stronger World Raids that mean to be a "final boss" for the event.

Differences from WRB

  • Super Raids cannot be summoned by a Summoning Scroll or a Monumental's Summoning Scroll.
  • Items dropped from Super Raids do not appear in the Monumental Guild Shop to be rolled expending Proofs of Avarice.

Super Raid summoning items

Sharing raids

Raids as a trading currency

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ToS warning, WRB/Super raid sharing

Mirroring

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Sanding

Sanding a Raid means hitting it for as little damage as possible with the only goal being to enter the Raid drop pool. Any player who deals 2 or more damage to a Raid is eligible for Raid rewards. Since items from raid have a minimum (TBD) chance of dropping, even hitting Arisen Morrigan (34MHP) for 2 damage may reward the player with multiple items. Sanding effectively increases the overall rewards sent out from a defeated Raid.

Example (math warning)

Let's assume the minimum drop chance for an item is 1%. The maximum drop chance for a legendary-rarity item is 45%. Ashen Phoenix has 11,300,000 HP.

In a perfect (and also unreasonable) scenario, 5,650,000 people could hit it for 2 damage. This means the assumed 1% drop chance for a legendary-rarity item would be rolled 5,650,000 times, yielding an average of 56,500 items to the community (not to individual players).

In a more realistic scenario, let's assume 10 players hit the raid for 1000 damage each and the 11th player finishes the raid (for 11,290,000 damage out of the 11,300,000 HP). The 10 sanding players each have the assumed 1% drop chance for the legendary-rarity item. The 11th player would have dealt ~99.91% damage to the raid and would have an ~44.96% chance of receiving the legendary-rarity item. The 0.04% drop chance the 11th player gave up in letting the 10 players sand offers them an assumed 1% drop chance each.

Sanding takes its name from the Sands of Aaru spell. This spell has a high stat multiplier (meaning it can easily pierce the Raid's defences) but a very low damage multiplier (meaning that once defences are pierced, the damage won't be high). It also has the advantage of working with both Magic and Attack based builds, taking whichever stat is the highest. It is the recommended spell to use for sanding.

Various tips for sanding

  • Do not bring any pet / summon with a damaging attack move
  • Lower-tier classes have less base offensive stats, making them easier to bring low enough to not deal more than 1000 damage
  • Arisen Monster Tomes (-125) and Mighty Mimic Heads (-50) of high quality heavily bring your offensive stats down if needed (attack and magic in equal amounts)
  • Sands of Aaru never misses, ensuring your damage on turn 1 before you get attacked and making defensive stats meaningless (do still keep enough Mana)
  • If your class of choice does not have Mystic Feather or Second Chance, you may often be quickly forced out of a fight, saving you a bit of time if you need to sand a lot of raids
  • Sanding not only applies to WRB but also to Kingdom Raids
  • Beware of passives whose stat increase may vary
    • Passives such as Power of the Gods (e.g.: Gaia) which increase stats and are visible in the Status menu
    • Passives such as Iconoclast (e.g.: Heretic) which increase stats depending on the battle state and are invisible in the Status menu
    • Global passives such as Origin Town which add 10% to your stats (visible in the Status menu)

Perfect sanding stats

The following table is an attempt to find the perfect offensive stat value for every raid to deal 2 damage using Sands of Aaru. The damage dealt depends on the defensive stats of the Raid. Thankfully, their Defence and Resistance stats are equal, so there is no difference in the Attack or Magic needed. Figuring out the defensive stats of Raids is a work in progress. Only Raids whose stats are known are listed below.

NameTier
Arisen Balin102474507
Arisen Ebon Scruug102574527
Arisen Fenja101958404
Arisen Gerd101958404
Arisen Judge Charon102750562
Arisen Judge Rhada102750562
Arisen Kerberos101782368
Arisen Morrigan1051141035
Arisen Rift Judgement102750562
Arisen Yggdrasil102574527
Ashen Phoenix102034419
Fey Chimera102034419
Final Horseman102034419
Finesse102574527
Great Anguish1055441121
The Last Hippogriff102034419
Turned King Lyncus102342480
Arisen Cade92070426
Fey Yeti91670346
Noble Perseus91890390
The Fool (T9)92070426
The Mightiest Mimic92040420
Third Horseman91670346
Almighty Balin81200252
Fallen Judge Charon81680348
Fallen Judge Charon81680348
Fenja81144241
Fey Cockatrice81200252
Kerberos81200252
Mimic King of Kings81792370
Second Horseman81200252
Sister Macha81512314
Fey Dragon7924197
Grand Knight Lugus71000212
Ingenious Cade533880

Note

The offensive stat is the minimum you need to hit for at least 2 damage. Due to the wide range of Sands of Aaru's damage multiplier, damage can range from 2 to 4.

Offensive stats 1 or 2 points below that indicated may hit for only 1 damage. Offensive stats 1 or 2 points above that indicated reduces the odds of hitting for 2 damage and may also hit for 5 damage. Above that, scaling goes according to Sands of Aaru's damage multiplier.

You can expect your damage to be between 2 + stat_above * 0.07 and 4 + stat_above * 0.15, with stat_above the difference between your offensive stat and that listed in the table. You should not be 2656 stat points above, as this makes it possible to hit for more than 1000 damage.

Maths

The above table was generated by reversing the damage formula. Instead of the damage being a variable, we use the offensive stat.

Where the damage formula is (PvE, using mag as an example):

\[ \text{damage} = \lfloor(\text{mag}*\text{stat-multiplier} - \frac{\text{res}}{2}) * \text{damage-multiplier} \rfloor \]

We can reorder terms to have:

\[ \text{mag} = \lceil (\frac{\text{damage}}{\text{damage-multiplier}} + \frac{\text{res}}{2}) / \text{stat-multiplier} \rceil \]

We replace stat-multiplier with Sands of Aaru's one (2.5) and damage-multiplier with its lowest bound (0.07). We can also replace damage with 2, which is our target damage.

List of Raids

So as to not span the columns too wide, the following abbreviations are used in the heading:

  • T = Tier
  • SS = Summoning Scroll
  • K = Kingdom
  • AW = Arisen Waygate
NameTSSKAWOther
Age-Old Mimic5
Almighty Balin8
Aloof Aries9Crimson Summoning Scroll (Aries)
Apollyon9
Aries6Crimson Summoning Scroll (Aries)
Arisen Asteria of Olympia10Celestial Moondrop
Arisen Atlas of Olympia10Celestial Moondrop
Arisen Balin10
Arisen Cade9
Arisen Covyn10
Arisen Ebon Scruug10
Arisen Fenja10
Arisen Gerd10
Arisen Hel10
Arisen Judge Achlys10
Arisen Judge Charon10
Arisen Judge Rhada10
Arisen Kerberos10
Arisen Menja10
Arisen Merlin9
Arisen Morrigan10
Arisen Naggeneen9
Arisen Ophion of Olympia10Celestial Moondrop
Arisen Phoenix9
Arisen Pumpkinhead10
Arisen Pumpkinless10Arisen Hallowed Summoning Scroll
Arisen Quetzalcoatl10
Arisen Rift Judgement10Scroll of Arisen Rift Distortion
Arisen Surtr10
Arisen Thronemaker Neith10
Arisen Thronemaker Ptah10
Arisen Thronemaker Sekhmet10
Arisen Warlock Trevelyan9
Arisen Yggdrasil10
Ashen Phoenix10
Asteria of Olympia8Celestial Moondrop
Atlas of Olympia8Celestial Moondrop
Beguiled Apollyon10
Beguiled Apollyon X10Use a Balor Mnemonic to be teleported Arisen-Waygate-style to a place where Beguiled Apollyon X is.
Beguiled Apollyon Y10Use a Balor Mnemonic to be teleported Arisen-Waygate-style to a place where Beguiled Apollyon Y is.
Cerus6Crimson Summoning Scroll (Cerus)
Covyn5
Dangy7
Dracon3
Ebon Scruug9
Fallen Judge Achlys6
Fallen Judge Charon8
Fallen Judge Rhada7
Fallen King Arthus8
Fallen Merlin6
Fallen Warlock Trevelyan6
Fenja8
Ferocious Cerus9Crimson Summoning Scroll (Cerus)
Fey Chimera10
Fey Cockatrice8
Fey Dragon7
Fey Gazer6
Fey Jormungandr10Fey Scroll of Ragnarok
Fey Yeti9
Final Horseman10
Finesse10
First Horseman7
Flax449
Fomor4
Furious Cerus9
Gerd8
Grand Knight Lugus7
Great Anguish10Scroll of Anguish
Great Murk8Available during Terra's Legacy at Gloomsites
Great Murk9Available during Terra's Legacy at Gloomsites
Great Murk10Available during Terra's Legacy at Gloomsites
Great Sphinx10Scroll of Dynasty
Havel6
Hel5
Hyperion10Tablet of Hyperion
Ingenious Cade5
Jormungandr8Scroll of Ragnarok
Kerberos8
King of Ljosalfar5
Last Titan6
Maelor7
Menja7
Mimic King of Kings8
MmmPizza6
Mochi5
Naggeneen7
Noble Perseus9Crimson Summoning Scroll (Perseus)
ob5
Ophion of Olympia8Celestial Moondrop
Orochi8
Perseus6Crimson Summoning Scroll (Perseus)
Phoenix7
Pumpkin Spider4
Pumpkinhead8
Pumpkinless8Hallowed Summoning Scroll
Purrly8
Rift Judgement8Scroll of Rift Distortion
Scruug5
Second Horseman8
Sister Badb7
Sister Macha8
Sister Neman6
Starlord5
Surtr5
Tatzelwurms5
The Creator10
The Dioscuri9This is an "old" kingdom raid who no longer is available.
The Fool6
The Fool9
The Last Hippogriff10Windtamer's Summoning Scroll
The Mightiest Mimic9
The Morrigan10
Third Horseman9
Thronemaker Neith6
Thronemaker Ptah8
Thronemaker Sekhmet7
Tricky Aries9
Turned King Lyncus10Beastfelled Summoning Scroll
Untarnished Perseus9
Yggdrasil7
Young Apollyon5
Zeus9